Board games are awesome, but they can be a huge source of conflict too. Not least of all the furious debates around whether that was a "proper roll" or not. So here's how to make a simple, but fantastic dice tower that ensures every roll of the dice is a good one.
And we've also included a few dice games you can play once you've made your tower.
Our dice tower design can be made from a single sheet of A4 card and includes three shelves that the dice roll down before spilling out of the bottom of the tower. Click the image below to get the dimensions for cutting and folding your tower, and check out the video to see how to put it together.
Something to note is that one of the shelves is longer than the other two. This longer one goes at the bottom, and helps to eject the dice fully from the tower. The other two shelves (at the top and in the middle) are shorter so they leave a big enough gap for the dice to roll off the end without getting stuck inside.
If you don't have any spare wrapping paper to make it look nice afterwards, use a small piece of free wallpaper sample instead. Or you and the kids can decorate it however you want, such as making it look like the tower of a castle, a post box, or Isengard from Lord of the Rings!
And if you don't have a hot glue gun, you can tape the shelves in place just as easily.
Now you've got your dice tower, here are a few games to play so you can enjoy the great noise they make on the way down the tower!
You might have played this at a school fundraiser before smartphone quizzes became the norm. The youngest player rolls, then play continues in a clockwise direction.
There are a total of 14 body parts to draw, and each player rolls the dice in turn then draws the parts of the beetle depending on the number on the dice.
You draw the body before anything else, so you can't start until you roll a six.
You must roll a five to draw a head before you can draw the eyes and antennae. The first player to complete a beetle shouts (would you believe) "beetle!" and scores the maximum 14 points for that round. Everyone else counts up how many body parts they've drawn, and scores one point per part.
This is really easy to understand so it’s a great game to play with kids who have just learnt to count. All you need is a few dice, a paper, a pencil and some printouts.
A mountain is shown on a piece of paper with a series of numbers going up the slope, and then down the other side.
To climb the mountain you must roll each number shown on the slopes. So if the first number is a 1, then a 1 must be rolled before the climb can start. Each number must be rolled in order (so 1-2-3-4-5-6 etc) and there can’t be any jumping ahead to a number that appears later on.
The winner is the first person who's able to climb the mountain and cross off all the numbers.
Pig is what’s known as a jeopardy game. You have to make risky choices to balance getting ahead without losing everything.
It’s easily portable for those tricky situations when you're out of the house and need a quick boredom buster. It’s best with two players, but it can work with more people. Just keep in mind that the downtime between turns grows longer with each additional player, which could be challenging for little ones.
On a turn, a player rolls the dice repeatedly. The goal is to collect as many points as possible, adding up the numbers rolled on the dice. However, if a player rolls a 1, the player's turn is over and any points they've scored during this turn are lost. Rolling a 1 doesn't wipe out your entire score, just the total earned during that particular roll.
A player can also choose to hold (stop rolling) if they don't want to take a chance of rolling a 1 and losing all their points this turn. If the player chooses to hold, all of the points rolled during that turn are added to his or her score.
When a player reaches a total of 100 or more points, the game ends and that player is the winner.
We couldn’t look at dice games without mentioning the daddy of them all; Yahtzee! It’s a game that needs little introduction, although the rules do take a bit of work to get your head around.
Each turn you roll five dice in an attempt to create one of the 13 different combinations. During your turn you can re-roll as many of the dice as you like up to three times. For example, you roll all five dice at the beginning of your turn, and then you re-roll three dice that didn't come up as you hoped, and then you re-roll just one of the dice after that to try and get the best combination. You can stop your turn at any time if you've already got the dice you want.
So let's say you roll three sixes to begin with. You then re-roll the other two dice in the hope of getting two more sixes. You get one more, so you re-roll that one last dice again in the hope of getting another six. Unfortunately, you don't get it, so you have four sixes which you add up (24 points) and write that in the "Sixes" category on the score sheet. Of course, you could add the score to the "Four of a Kind" category if you preferred.
Either way, at the end of your turn you must put the dice score into one of the 13 categories on the score sheet, even if you didn't get the combination you'd hoped for.
Once everyone's had their turn, the round is over. Six rounds, and the game is finished. Whoever has the highest score is the winner.
It's not nearly as complicated as it sounds, and this video will help to demonstrate the game a little better.
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